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Flutter

Managing State Of Game In Flutter

We have covered most of the design related development of HangMan game in our previous posts. In this post, we will be making the the game functional by managing the state of game in Flutter. This is going to be a long post as we will be covering a lot of code in this part. […]

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Flutter

Flutter Tutorial: Building An Expense Manager App – 5

This is the fifth part of Flutter tutorial series where we are building an Expenses Manager app. Introduction We have already created functionalities to create new category and get all categories previously. Now, in this part of the complete Flutter tutorial series, we will add features for: Deleting category item from a list Built Value […]

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Flutter

Flutter Tutorial: Building An Expense Manager App – 4

This is the fourth part of Flutter tutorial series where we are building an Expenses Manager app. Introduction In our previous post of the Flutter tutorial series, we created a page to add new category. In this part, we will finish off the creating expense category of the application. We will be implementing the BLoC […]

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Flutter

Implement BLoC Pattern With TextField

In this post we will learn to implement BLoC pattern with TextField of a Flutter app. We will use also use StreamController to receive user input and StreamHandler to show an error message if input is not valid. Introduction BLoC pattern is the preferred State Management pattern when developing mobile apps with Flutter. If you […]

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Flutter

Flutter: Working With BLoC using Reactive Programming

In this tutorial, we will learn Managing App State in Flutter using BLoC pattern and Reactive Programming Rx. We will use Shopping Cart as an example in this post. What is BLoC Pattern? BLoC stands for Business Logic Pattern in which you put all your business logic side implementation in one place that receives events/data […]